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Update the splash screen logic for the Godot app template
Due to limitations to the splash screen introduced in Android 12, the splash screen logic is updated to the same logic as used on other platforms, i.e: the splash screen is rendered by the Godot engine instead of the Android runtime.
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@@ -2896,7 +2896,7 @@ Error Main::setup2() {
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MAIN_PRINT("Main: Setup Logo");
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#if !defined(TOOLS_ENABLED) && (defined(WEB_ENABLED) || defined(ANDROID_ENABLED))
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#if !defined(TOOLS_ENABLED) && defined(WEB_ENABLED)
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bool show_logo = false;
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#else
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bool show_logo = true;
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