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Rewrote how barriers work for faster rendering
-Added more finegrained control in RenderingDevice API -Optimized barriers (use less ones for thee same) -General optimizations -Shadows render all together unbarriered -GI can render together with shadows. -SDFGI can render together with depth-preoass. -General fixes -Added GPU detection
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@@ -400,12 +400,14 @@ void ClusterBuilderRD::begin(const Transform &p_view_transform, const CameraMatr
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void ClusterBuilderRD::bake_cluster() {
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RENDER_TIMESTAMP(">Bake Cluster");
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RD::get_singleton()->draw_command_begin_label("Bake Light Cluster");
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//clear cluster buffer
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RD::get_singleton()->buffer_clear(cluster_buffer, 0, cluster_buffer_size);
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RD::get_singleton()->buffer_clear(cluster_buffer, 0, cluster_buffer_size, 0);
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if (render_element_count > 0) {
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//clear render buffer
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RD::get_singleton()->buffer_clear(cluster_render_buffer, 0, cluster_render_buffer_size);
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RD::get_singleton()->buffer_clear(cluster_render_buffer, 0, cluster_render_buffer_size, 0);
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{ //fill state uniform
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@@ -420,15 +422,16 @@ void ClusterBuilderRD::bake_cluster() {
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state.cluster_depth_offset = (render_element_max / 32);
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state.cluster_data_size = state.cluster_depth_offset + render_element_max;
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RD::get_singleton()->buffer_update(state_uniform, 0, sizeof(StateUniform), &state);
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RD::get_singleton()->buffer_update(state_uniform, 0, sizeof(StateUniform), &state, 0);
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}
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//update instances
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RD::get_singleton()->buffer_update(element_buffer, 0, sizeof(RenderElementData) * render_element_count, render_elements);
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RD::get_singleton()->buffer_update(element_buffer, 0, sizeof(RenderElementData) * render_element_count, render_elements, 0);
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RENDER_TIMESTAMP("Render Elements");
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RD::get_singleton()->barrier(RD::BARRIER_MASK_TRANSFER, RD::BARRIER_MASK_RASTER);
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//render elements
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{
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD);
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@@ -469,7 +472,7 @@ void ClusterBuilderRD::bake_cluster() {
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RD::get_singleton()->draw_list_draw(draw_list, true, instances);
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i += instances;
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}
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RD::get_singleton()->draw_list_end();
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RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_COMPUTE);
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}
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//store elements
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RENDER_TIMESTAMP("Pack Elements");
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@@ -491,12 +494,15 @@ void ClusterBuilderRD::bake_cluster() {
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RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ClusterBuilderSharedDataRD::ClusterStore::PushConstant));
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RD::get_singleton()->compute_list_dispatch_threads(compute_list, cluster_screen_size.x, cluster_screen_size.y, 1, 8, 8, 1);
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RD::get_singleton()->compute_list_dispatch_threads(compute_list, cluster_screen_size.x, cluster_screen_size.y, 1);
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RD::get_singleton()->compute_list_end();
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RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
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}
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} else {
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RD::get_singleton()->barrier(RD::BARRIER_MASK_TRANSFER, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
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}
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RENDER_TIMESTAMP("<Bake Cluster");
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RD::get_singleton()->draw_command_end_label();
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}
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void ClusterBuilderRD::debug(ElementType p_element) {
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@@ -519,7 +525,7 @@ void ClusterBuilderRD::debug(ElementType p_element) {
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RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ClusterBuilderSharedDataRD::ClusterDebug::PushConstant));
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RD::get_singleton()->compute_list_dispatch_threads(compute_list, screen_size.x, screen_size.y, 1, 8, 8, 1);
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RD::get_singleton()->compute_list_dispatch_threads(compute_list, screen_size.x, screen_size.y, 1);
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RD::get_singleton()->compute_list_end();
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}
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