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mirror of https://github.com/godotengine/godot.git synced 2025-11-17 14:11:06 +00:00

Rewrote how barriers work for faster rendering

-Added more finegrained control in RenderingDevice API
-Optimized barriers (use less ones for thee same)
-General optimizations
-Shadows render all together unbarriered
-GI can render together with shadows.
-SDFGI can render together with depth-preoass.
-General fixes
-Added GPU detection
This commit is contained in:
reduz
2021-02-02 16:51:36 -03:00
parent 1d1310f3d7
commit f20999f6fe
25 changed files with 2102 additions and 1164 deletions

View File

@@ -400,12 +400,14 @@ void ClusterBuilderRD::begin(const Transform &p_view_transform, const CameraMatr
void ClusterBuilderRD::bake_cluster() {
RENDER_TIMESTAMP(">Bake Cluster");
RD::get_singleton()->draw_command_begin_label("Bake Light Cluster");
//clear cluster buffer
RD::get_singleton()->buffer_clear(cluster_buffer, 0, cluster_buffer_size);
RD::get_singleton()->buffer_clear(cluster_buffer, 0, cluster_buffer_size, 0);
if (render_element_count > 0) {
//clear render buffer
RD::get_singleton()->buffer_clear(cluster_render_buffer, 0, cluster_render_buffer_size);
RD::get_singleton()->buffer_clear(cluster_render_buffer, 0, cluster_render_buffer_size, 0);
{ //fill state uniform
@@ -420,15 +422,16 @@ void ClusterBuilderRD::bake_cluster() {
state.cluster_depth_offset = (render_element_max / 32);
state.cluster_data_size = state.cluster_depth_offset + render_element_max;
RD::get_singleton()->buffer_update(state_uniform, 0, sizeof(StateUniform), &state);
RD::get_singleton()->buffer_update(state_uniform, 0, sizeof(StateUniform), &state, 0);
}
//update instances
RD::get_singleton()->buffer_update(element_buffer, 0, sizeof(RenderElementData) * render_element_count, render_elements);
RD::get_singleton()->buffer_update(element_buffer, 0, sizeof(RenderElementData) * render_element_count, render_elements, 0);
RENDER_TIMESTAMP("Render Elements");
RD::get_singleton()->barrier(RD::BARRIER_MASK_TRANSFER, RD::BARRIER_MASK_RASTER);
//render elements
{
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD);
@@ -469,7 +472,7 @@ void ClusterBuilderRD::bake_cluster() {
RD::get_singleton()->draw_list_draw(draw_list, true, instances);
i += instances;
}
RD::get_singleton()->draw_list_end();
RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_COMPUTE);
}
//store elements
RENDER_TIMESTAMP("Pack Elements");
@@ -491,12 +494,15 @@ void ClusterBuilderRD::bake_cluster() {
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ClusterBuilderSharedDataRD::ClusterStore::PushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, cluster_screen_size.x, cluster_screen_size.y, 1, 8, 8, 1);
RD::get_singleton()->compute_list_dispatch_threads(compute_list, cluster_screen_size.x, cluster_screen_size.y, 1);
RD::get_singleton()->compute_list_end();
RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
}
} else {
RD::get_singleton()->barrier(RD::BARRIER_MASK_TRANSFER, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
}
RENDER_TIMESTAMP("<Bake Cluster");
RD::get_singleton()->draw_command_end_label();
}
void ClusterBuilderRD::debug(ElementType p_element) {
@@ -519,7 +525,7 @@ void ClusterBuilderRD::debug(ElementType p_element) {
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ClusterBuilderSharedDataRD::ClusterDebug::PushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, screen_size.x, screen_size.y, 1, 8, 8, 1);
RD::get_singleton()->compute_list_dispatch_threads(compute_list, screen_size.x, screen_size.y, 1);
RD::get_singleton()->compute_list_end();
}