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[MP] Implement "watched" properties.

Checked at "delta_interval" (default = every frame), synchronized
(reliably) if changes are detected.
This commit is contained in:
Fabio Alessandrelli
2023-03-28 09:30:58 +02:00
parent f581f21dd6
commit f1e0d50841
13 changed files with 422 additions and 50 deletions

View File

@@ -46,15 +46,24 @@ public:
};
private:
struct Watcher {
NodePath prop;
uint64_t last_change_usec = 0;
Variant value;
};
Ref<SceneReplicationConfig> replication_config;
NodePath root_path = NodePath(".."); // Start with parent, like with AnimationPlayer.
uint64_t interval_msec = 0;
uint64_t sync_interval_usec = 0;
uint64_t delta_interval_usec = 0;
VisibilityUpdateMode visibility_update_mode = VISIBILITY_PROCESS_IDLE;
HashSet<Callable> visibility_filters;
HashSet<int> peer_visibility;
Vector<Watcher> watchers;
uint64_t last_watch_usec = 0;
ObjectID root_node_cache;
uint64_t last_sync_msec = 0;
uint64_t last_sync_usec = 0;
uint16_t last_inbound_sync = 0;
uint32_t net_id = 0;
@@ -62,6 +71,7 @@ private:
void _start();
void _stop();
void _update_process();
Error _watch_changes(uint64_t p_usec);
protected:
static void _bind_methods();
@@ -77,7 +87,7 @@ public:
uint32_t get_net_id() const;
void set_net_id(uint32_t p_net_id);
bool update_outbound_sync_time(uint64_t p_msec);
bool update_outbound_sync_time(uint64_t p_usec);
bool update_inbound_sync_time(uint16_t p_network_time);
PackedStringArray get_configuration_warnings() const override;
@@ -85,6 +95,9 @@ public:
void set_replication_interval(double p_interval);
double get_replication_interval() const;
void set_delta_interval(double p_interval);
double get_delta_interval() const;
void set_replication_config(Ref<SceneReplicationConfig> p_config);
Ref<SceneReplicationConfig> get_replication_config();
@@ -103,6 +116,9 @@ public:
void remove_visibility_filter(Callable p_callback);
VisibilityUpdateMode get_visibility_update_mode() const;
List<Variant> get_delta_state(uint64_t p_cur_usec, uint64_t p_last_usec, uint64_t &r_indexes);
List<NodePath> get_delta_properties(uint64_t p_indexes);
MultiplayerSynchronizer();
};