You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Improve error message when UID main scene is not found
This commit is contained in:
@@ -4108,7 +4108,17 @@ int Main::start() {
|
|||||||
#endif // TOOLS_ENABLED
|
#endif // TOOLS_ENABLED
|
||||||
|
|
||||||
if (script.is_empty() && game_path.is_empty()) {
|
if (script.is_empty() && game_path.is_empty()) {
|
||||||
game_path = ResourceUID::ensure_path(GLOBAL_GET("application/run/main_scene"));
|
const String main_scene = GLOBAL_GET("application/run/main_scene");
|
||||||
|
if (main_scene.begins_with("uid://")) {
|
||||||
|
ResourceUID::ID id = ResourceUID::get_singleton()->text_to_id(main_scene);
|
||||||
|
if (!ResourceUID::get_singleton()->has_id(id) && !FileAccess::exists(ResourceUID::get_singleton()->get_cache_file())) {
|
||||||
|
OS::get_singleton()->alert("Main scene's path could not be resolved from UID. Make sure the project is imported first. Aborting.");
|
||||||
|
ERR_FAIL_V_MSG(EXIT_FAILURE, "Main scene's path could not be resolved from UID. Make sure the project is imported first. Aborting.");
|
||||||
|
}
|
||||||
|
game_path = ResourceUID::get_singleton()->get_id_path(id);
|
||||||
|
} else {
|
||||||
|
game_path = main_scene;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
#ifdef TOOLS_ENABLED
|
||||||
|
|||||||
Reference in New Issue
Block a user