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	Improve error message when UID main scene is not found
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		@@ -4108,7 +4108,17 @@ int Main::start() {
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#endif // TOOLS_ENABLED
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	if (script.is_empty() && game_path.is_empty()) {
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		game_path = ResourceUID::ensure_path(GLOBAL_GET("application/run/main_scene"));
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		const String main_scene = GLOBAL_GET("application/run/main_scene");
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		if (main_scene.begins_with("uid://")) {
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			ResourceUID::ID id = ResourceUID::get_singleton()->text_to_id(main_scene);
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			if (!ResourceUID::get_singleton()->has_id(id) && !FileAccess::exists(ResourceUID::get_singleton()->get_cache_file())) {
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				OS::get_singleton()->alert("Main scene's path could not be resolved from UID. Make sure the project is imported first. Aborting.");
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				ERR_FAIL_V_MSG(EXIT_FAILURE, "Main scene's path could not be resolved from UID. Make sure the project is imported first. Aborting.");
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			}
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			game_path = ResourceUID::get_singleton()->get_id_path(id);
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		} else {
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			game_path = main_scene;
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		}
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	}
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#ifdef TOOLS_ENABLED
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