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Merge pull request #83729 from Chaosus/vs_fix_texture_param
Add extra warning messages to `VisualShaderNodeTextureParameter`
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@@ -6497,6 +6497,58 @@ bool VisualShaderNodeTextureParameter::is_show_prop_names() const {
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return true;
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return true;
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}
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}
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String VisualShaderNodeTextureParameter::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
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if (texture_source != SOURCE_NONE) {
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String texture_source_str;
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switch (texture_source) {
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case SOURCE_SCREEN: {
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texture_source_str = "Screen";
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} break;
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case SOURCE_DEPTH: {
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texture_source_str = "Depth";
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} break;
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case SOURCE_NORMAL_ROUGHNESS: {
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texture_source_str = "NormalRoughness";
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} break;
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default:
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break;
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}
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if (texture_type == TYPE_NORMAL_MAP || texture_type == TYPE_ANISOTROPY) {
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String texture_type_str;
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switch (texture_type) {
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case TYPE_NORMAL_MAP: {
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texture_type_str = "Normal Map";
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} break;
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case TYPE_ANISOTROPY: {
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texture_type_str = "Anisotropic";
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} break;
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default:
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break;
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}
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return vformat(RTR("'%s' type is incompatible with '%s' source."), texture_type_str, texture_source_str);
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} else if (color_default != COLOR_DEFAULT_WHITE) {
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String color_default_str;
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switch (color_default) {
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case COLOR_DEFAULT_BLACK: {
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color_default_str = "Black";
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} break;
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case COLOR_DEFAULT_TRANSPARENT: {
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color_default_str = "Transparent";
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} break;
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default:
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break;
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}
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return vformat(RTR("'%s' default color is incompatible with '%s' source."), color_default_str, texture_source_str);
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}
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}
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return "";
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}
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HashMap<StringName, String> VisualShaderNodeTextureParameter::get_editable_properties_names() const {
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HashMap<StringName, String> VisualShaderNodeTextureParameter::get_editable_properties_names() const {
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HashMap<StringName, String> names;
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HashMap<StringName, String> names;
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names.insert("texture_type", RTR("Type"));
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names.insert("texture_type", RTR("Type"));
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@@ -2543,6 +2543,7 @@ public:
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virtual HashMap<StringName, String> get_editable_properties_names() const override;
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virtual HashMap<StringName, String> get_editable_properties_names() const override;
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virtual bool is_show_prop_names() const override;
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virtual bool is_show_prop_names() const override;
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virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
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Vector<StringName> get_editable_properties() const override;
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Vector<StringName> get_editable_properties() const override;
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