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Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE
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@@ -183,20 +183,26 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const Stri
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return script;
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}
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Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner) {
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Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner, bool p_update_from_disk) {
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MutexLock lock(singleton->lock);
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if (!p_owner.is_empty()) {
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singleton->dependencies[p_owner].insert(p_path);
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}
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Ref<GDScript> script;
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r_error = OK;
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if (singleton->full_gdscript_cache.has(p_path)) {
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return singleton->full_gdscript_cache[p_path];
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script = Ref<GDScript>(singleton->full_gdscript_cache[p_path]);
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if (!p_update_from_disk) {
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return script;
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}
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}
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Ref<GDScript> script = get_shallow_script(p_path);
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ERR_FAIL_COND_V(script.is_null(), Ref<GDScript>());
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if (script.is_null()) {
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script = get_shallow_script(p_path);
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ERR_FAIL_COND_V(script.is_null(), Ref<GDScript>());
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}
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r_error = script->load_source_code(p_path);
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