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Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script
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@@ -138,7 +138,7 @@ namespace Godot.SourceGenerators
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source.Append(attributes);
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source.Append("\npartial class ");
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source.Append(symbol.NameWithTypeParameters());
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source.Append(symbol.ToDisplayString(SymbolDisplayFormat.MinimallyQualifiedFormat));
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source.Append("\n{\n}\n");
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if (hasNamespace)
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