You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-02 16:48:55 +00:00
Cleanup constructor code in visual shader nodes
This commit is contained in:
@@ -1590,8 +1590,6 @@ void VisualShader::_bind_methods() {
|
||||
}
|
||||
|
||||
VisualShader::VisualShader() {
|
||||
shader_mode = Shader::MODE_SPATIAL;
|
||||
|
||||
for (int i = 0; i < TYPE_MAX; i++) {
|
||||
Ref<VisualShaderNodeOutput> output;
|
||||
output.instance();
|
||||
@@ -1600,8 +1598,6 @@ VisualShader::VisualShader() {
|
||||
graph[i].nodes[NODE_ID_OUTPUT].node = output;
|
||||
graph[i].nodes[NODE_ID_OUTPUT].position = Vector2(400, 150);
|
||||
}
|
||||
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////
|
||||
@@ -2039,10 +2035,6 @@ void VisualShaderNodeInput::_bind_methods() {
|
||||
}
|
||||
|
||||
VisualShaderNodeInput::VisualShaderNodeInput() {
|
||||
input_name = "[None]";
|
||||
// changed when set
|
||||
shader_type = VisualShader::TYPE_MAX;
|
||||
shader_mode = Shader::MODE_MAX;
|
||||
}
|
||||
|
||||
////////////// UniformRef
|
||||
@@ -2234,8 +2226,6 @@ Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const {
|
||||
}
|
||||
|
||||
VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() {
|
||||
uniform_name = "[None]";
|
||||
uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////
|
||||
@@ -2488,7 +2478,6 @@ Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const {
|
||||
}
|
||||
|
||||
VisualShaderNodeUniform::VisualShaderNodeUniform() {
|
||||
qualifier = QUAL_NONE;
|
||||
}
|
||||
|
||||
////////////// GroupBase
|
||||
@@ -2962,11 +2951,6 @@ String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShade
|
||||
}
|
||||
|
||||
VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() {
|
||||
size = Size2(0, 0);
|
||||
inputs = "";
|
||||
outputs = "";
|
||||
editable = false;
|
||||
simple_decl = false;
|
||||
}
|
||||
|
||||
////////////// Expression
|
||||
@@ -3090,7 +3074,6 @@ void VisualShaderNodeExpression::_bind_methods() {
|
||||
}
|
||||
|
||||
VisualShaderNodeExpression::VisualShaderNodeExpression() {
|
||||
expression = "";
|
||||
set_editable(true);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user