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Fix heap-use-after-free when closing a scene with 2D particle nodes selected
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@@ -109,7 +109,9 @@ protected:
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void _get_base_emission_mask(PackedVector2Array &r_valid_positions, PackedVector2Array &r_valid_normals, PackedByteArray &r_valid_colors, Vector2i &r_image_size);
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virtual void _generate_emission_mask() = 0;
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void _notification(int p_what);
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void _set_show_gizmos(Node *p_node, bool p_show);
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void _selection_changed();
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void _node_removed(Node *p_node);
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public:
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Particles2DEditorPlugin();
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