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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

WIP CameraEffects implementation (bokeh not working for now)

This commit is contained in:
Juan Linietsky
2020-01-13 15:37:24 -03:00
parent bd364d1447
commit f14defb6f9
25 changed files with 803 additions and 308 deletions

View File

@@ -363,6 +363,7 @@ public:
FUNC2(camera_set_transform, RID, const Transform &)
FUNC2(camera_set_cull_mask, RID, uint32_t)
FUNC2(camera_set_environment, RID, RID)
FUNC2(camera_set_camera_effects, RID, RID)
FUNC2(camera_set_use_vertical_aspect, RID, bool)
/* VIEWPORT TARGET API */
@@ -440,8 +441,6 @@ public:
FUNC7(environment_set_ssr, RID, bool, int, float, float, float, bool)
FUNC13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
FUNC6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
FUNC6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
FUNC12(environment_set_glow, RID, bool, int, float, float, float, float, EnvironmentGlowBlendMode, float, float, float, bool)
FUNC9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float)
@@ -452,10 +451,16 @@ public:
FUNC7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
FUNC5(environment_set_fog_height, RID, bool, float, float, float)
FUNCRID(camera_effects)
FUNC9(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float, DOFBlurQuality)
FUNC3(camera_effects_set_custom_exposure, RID, bool, float)
FUNCRID(scenario)
FUNC2(scenario_set_debug, RID, ScenarioDebugMode)
FUNC2(scenario_set_environment, RID, RID)
FUNC2(scenario_set_camera_effects, RID, RID)
FUNC2(scenario_set_fallback_environment, RID, RID)
/* INSTANCING API */
@@ -624,8 +629,12 @@ public:
FUNC1(set_debug_generate_wireframes, bool)
virtual bool has_feature(Features p_feature) const { return visual_server->has_feature(p_feature); }
virtual bool has_os_feature(const String &p_feature) const { return visual_server->has_os_feature(p_feature); }
virtual bool has_feature(Features p_feature) const {
return visual_server->has_feature(p_feature);
}
virtual bool has_os_feature(const String &p_feature) const {
return visual_server->has_os_feature(p_feature);
}
FUNC1(call_set_use_vsync, bool)