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WIP CameraEffects implementation (bokeh not working for now)
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@@ -15,5 +15,4 @@ if 'RD_GLSL' in env['BUILDERS']:
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env.RD_GLSL('giprobe_debug.glsl');
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env.RD_GLSL('giprobe_sdf.glsl');
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env.RD_GLSL('luminance_reduce.glsl');
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env.RD_GLSL('bokeh_dof.glsl');
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