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Validate scripts when they are loaded in the text editor
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@@ -81,6 +81,8 @@ void ScriptTextEditor::set_edited_resource(const RES &p_res) {
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emit_signal("name_changed");
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code_editor->update_line_and_column();
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_validate_script();
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}
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void ScriptTextEditor::_update_member_keywords() {
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