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Implement DirectionalLight2D
Also separated Light2D in PointLight2D and DirectionalLight2D. Used PointLight2D because its more of a point, and it does not work the same as OmniLight (as shape depends on texture). Added a few utility methods to Rect2D I needed.
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@@ -647,9 +647,12 @@ public:
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FUNC6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
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FUNC0R(RID, canvas_light_create)
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FUNC2(canvas_light_set_mode, RID, CanvasLightMode)
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FUNC2(canvas_light_attach_to_canvas, RID, RID)
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FUNC2(canvas_light_set_enabled, RID, bool)
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FUNC2(canvas_light_set_scale, RID, float)
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FUNC2(canvas_light_set_texture_scale, RID, float)
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FUNC2(canvas_light_set_transform, RID, const Transform2D &)
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FUNC2(canvas_light_set_texture, RID, RID)
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FUNC2(canvas_light_set_texture_offset, RID, const Vector2 &)
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@@ -660,8 +663,9 @@ public:
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FUNC3(canvas_light_set_layer_range, RID, int, int)
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FUNC2(canvas_light_set_item_cull_mask, RID, int)
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FUNC2(canvas_light_set_item_shadow_cull_mask, RID, int)
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FUNC2(canvas_light_set_directional_distance, RID, float)
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FUNC2(canvas_light_set_mode, RID, CanvasLightMode)
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FUNC2(canvas_light_set_blend_mode, RID, CanvasLightBlendMode)
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FUNC2(canvas_light_set_shadow_enabled, RID, bool)
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FUNC2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter)
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