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Implement DirectionalLight2D

Also separated Light2D in PointLight2D and DirectionalLight2D.
Used PointLight2D because its more of a point, and it does not work
the same as OmniLight (as shape depends on texture).
Added a few utility methods to Rect2D I needed.
This commit is contained in:
reduz
2020-11-03 16:51:53 -03:00
parent 3ec10bb07c
commit f123981a96
16 changed files with 869 additions and 364 deletions

View File

@@ -748,9 +748,12 @@ public:
BIND6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
BIND0R(RID, canvas_light_create)
BIND2(canvas_light_set_mode, RID, CanvasLightMode)
BIND2(canvas_light_attach_to_canvas, RID, RID)
BIND2(canvas_light_set_enabled, RID, bool)
BIND2(canvas_light_set_scale, RID, float)
BIND2(canvas_light_set_texture_scale, RID, float)
BIND2(canvas_light_set_transform, RID, const Transform2D &)
BIND2(canvas_light_set_texture, RID, RID)
BIND2(canvas_light_set_texture_offset, RID, const Vector2 &)
@@ -761,8 +764,9 @@ public:
BIND3(canvas_light_set_layer_range, RID, int, int)
BIND2(canvas_light_set_item_cull_mask, RID, int)
BIND2(canvas_light_set_item_shadow_cull_mask, RID, int)
BIND2(canvas_light_set_directional_distance, RID, float)
BIND2(canvas_light_set_mode, RID, CanvasLightMode)
BIND2(canvas_light_set_blend_mode, RID, CanvasLightBlendMode)
BIND2(canvas_light_set_shadow_enabled, RID, bool)
BIND2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter)