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Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
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@@ -30,9 +30,9 @@
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#include "editor_network_profiler.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/gui/editor_run_bar.h"
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#include "editor/run/editor_run_bar.h"
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#include "editor/settings/editor_settings.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/flow_container.h"
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@@ -34,10 +34,10 @@
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#include "editor_network_profiler.h"
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#include "replication_editor.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_interface.h"
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#include "editor/editor_node.h"
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#include "editor/gui/editor_bottom_panel.h"
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#include "editor/settings/editor_command_palette.h"
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void MultiplayerEditorDebugger::_bind_methods() {
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ADD_SIGNAL(MethodInfo("open_request", PropertyInfo(Variant::STRING, "path")));
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@@ -30,7 +30,7 @@
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#pragma once
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#include "editor/plugins/editor_debugger_plugin.h"
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#include "editor/debugger/editor_debugger_plugin.h"
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#include "editor/plugins/editor_plugin.h"
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class EditorNetworkProfiler;
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@@ -33,11 +33,11 @@
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#include "../multiplayer_synchronizer.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/scene_tree_editor.h"
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#include "editor/property_selector.h"
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#include "editor/inspector/property_selector.h"
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#include "editor/scene/scene_tree_editor.h"
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#include "editor/settings/editor_settings.h"
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#include "editor/themes/editor_scale.h"
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#include "editor/themes/editor_theme_manager.h"
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#include "scene/gui/dialogs.h"
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