1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Editor: Restructure editor code

Moving various editor files into sub folders to reduce clutter
This commit is contained in:
A Thousand Ships
2025-06-10 16:47:26 +02:00
parent 3954b2459d
commit f11aff3841
601 changed files with 1195 additions and 1019 deletions

View File

@@ -31,19 +31,19 @@
#include "editor_debugger_node.h"
#include "core/object/undo_redo.h"
#include "editor/debugger/editor_debugger_plugin.h"
#include "editor/debugger/editor_debugger_tree.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/docks/inspector_dock.h"
#include "editor/docks/scene_tree_dock.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
#include "editor/run/editor_run_bar.h"
#include "editor/script/script_editor_plugin.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/tab_container.h"