1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Editor: Restructure editor code

Moving various editor files into sub folders to reduce clutter
This commit is contained in:
A Thousand Ships
2025-06-10 16:47:26 +02:00
parent 3954b2459d
commit f11aff3841
601 changed files with 1195 additions and 1019 deletions

View File

@@ -32,9 +32,9 @@
#include "core/debugger/debugger_marshalls.h"
#include "core/io/marshalls.h"
#include "editor/docks/inspector_dock.h"
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector_dock.h"
#include "scene/debugger/scene_debugger.h"
bool EditorDebuggerRemoteObjects::_set(const StringName &p_name, const Variant &p_value) {