You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-15 13:51:40 +00:00
Fix reimporting assets with csv in the project
This commit is contained in:
@@ -2398,18 +2398,23 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
|
||||
int from = 0;
|
||||
for (int i = 0; i < reimport_files.size(); i++) {
|
||||
if (groups_to_reimport.has(reimport_files[i].path)) {
|
||||
from = i + 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (use_multiple_threads && reimport_files[i].threaded) {
|
||||
if (i + 1 == reimport_files.size() || reimport_files[i + 1].importer != reimport_files[from].importer) {
|
||||
if (i + 1 == reimport_files.size() || reimport_files[i + 1].importer != reimport_files[from].importer || groups_to_reimport.has(reimport_files[i + 1].path)) {
|
||||
if (from - i == 0) {
|
||||
// Single file, do not use threads.
|
||||
pr.step(reimport_files[i].path.get_file(), i);
|
||||
_reimport_file(reimport_files[i].path);
|
||||
} else {
|
||||
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(reimport_files[from].importer);
|
||||
ERR_CONTINUE(!importer.is_valid());
|
||||
if (importer.is_null()) {
|
||||
ERR_PRINT(vformat("Invalid importer for \"%s\".", reimport_files[from].importer));
|
||||
from = i + 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
importer->import_threaded_begin();
|
||||
|
||||
@@ -2439,6 +2444,10 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
|
||||
} else {
|
||||
pr.step(reimport_files[i].path.get_file(), i);
|
||||
_reimport_file(reimport_files[i].path);
|
||||
|
||||
// We need to increment the counter, maybe the next file is multithreaded
|
||||
// and doesn't have the same importer.
|
||||
from = i + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user