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Texture region now updates when changing an Atlas
- Removed atlas_changed signal for AtlasTexture - Changes are now handled by _notify_change - Removed unneccesary signal connections - Texture preview now updates in real-time Fixed TextureRegionEditor constantly regenerating
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@@ -43,6 +43,7 @@ class TextureEditor : public Control {
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protected:
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void _notification(int p_what);
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void _gui_input(Ref<InputEvent> p_event);
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void _changed_callback(Object *p_changed, const char *p_prop);
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static void _bind_methods();
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public:
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