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Texture region now updates when changing an Atlas

- Removed atlas_changed signal for AtlasTexture
- Changes are now handled by _notify_change
- Removed unneccesary signal connections
- Texture preview now updates in real-time

Fixed TextureRegionEditor constantly regenerating
This commit is contained in:
Robert Hernandez
2017-03-29 19:30:24 -04:00
parent 198bd9db02
commit f0f407e76e
7 changed files with 37 additions and 31 deletions

View File

@@ -102,14 +102,24 @@ void TextureEditor::_notification(int p_what) {
}
}
void TextureEditor::_changed_callback(Object *p_changed, const char *p_prop) {
if (!is_visible())
return;
update();
}
void TextureEditor::edit(Ref<Texture> p_texture) {
if (!texture.is_null())
texture->remove_change_receptor(this);
texture = p_texture;
if (!texture.is_null())
if (!texture.is_null()) {
texture->add_change_receptor(this);
update();
else {
} else {
hide();
}
}