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[.Net] Avoid StringName allocations if type does not defines _Get or _Set

This commit is contained in:
DE-YU_H14
2025-04-12 03:39:24 +08:00
parent 594d64ec24
commit f0ec392bb1

View File

@@ -59,6 +59,11 @@ namespace Godot.Bridge
return godot_bool.True;
}
if (!godotObject.HasGodotClassMethod(GodotObject.MethodName._Set.NativeValue.DangerousSelfRef))
{
return godot_bool.False;
}
var nameManaged = StringName.CreateTakingOwnershipOfDisposableValue(
NativeFuncs.godotsharp_string_name_new_copy(CustomUnsafe.AsRef(name)));
@@ -107,6 +112,11 @@ namespace Godot.Bridge
return godot_bool.True;
}
if (!godotObject.HasGodotClassMethod(GodotObject.MethodName._Get.NativeValue.DangerousSelfRef))
{
return godot_bool.False;
}
var nameManaged = StringName.CreateTakingOwnershipOfDisposableValue(
NativeFuncs.godotsharp_string_name_new_copy(CustomUnsafe.AsRef(name)));