1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Style: Begin integrating simple .clangd fixes

This commit is contained in:
Thaddeus Crews
2025-02-20 08:40:46 -06:00
parent 2303ce843a
commit f09ee0171a
66 changed files with 43 additions and 112 deletions

View File

@@ -37,8 +37,6 @@
#include "core/os/os.h"
#endif
#include <stdint.h>
#ifdef DEBUG_ENABLED
_FORCE_INLINE_ void SceneMultiplayer::_profile_bandwidth(const String &p_what, int p_value) {
if (EngineDebugger::is_profiling("multiplayer:bandwidth")) {