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Support controller input on popup/dialogs
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@@ -38,8 +38,7 @@
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// AcceptDialog
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// AcceptDialog
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void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) {
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void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) {
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Ref<InputEventKey> key = p_event;
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if (close_on_escape && p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) {
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if (close_on_escape && key.is_valid() && key->is_action_pressed(SNAME("ui_cancel"), false, true)) {
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_cancel_pressed();
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_cancel_pressed();
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}
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}
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}
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}
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@@ -35,8 +35,7 @@
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#include "scene/gui/panel.h"
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#include "scene/gui/panel.h"
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void Popup::_input_from_window(const Ref<InputEvent> &p_event) {
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void Popup::_input_from_window(const Ref<InputEvent> &p_event) {
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Ref<InputEventKey> key = p_event;
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if (get_flag(FLAG_POPUP) && p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) {
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if (get_flag(FLAG_POPUP) && key.is_valid() && key->is_action_pressed(SNAME("ui_cancel"), false, true)) {
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_close_pressed();
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_close_pressed();
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}
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}
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}
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}
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