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2D lighting seems more or less complete.
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@@ -2189,10 +2189,7 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MASK);
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BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE);
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BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF3);
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BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5);
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BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF7);
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BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF9);
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BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13);
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BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED);
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