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[Export] Add "export console script" option for Linux, macOS, and Windows exports.
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@@ -41,6 +41,18 @@ Error EditorExportPlatformWindows::sign_shared_object(const Ref<EditorExportPres
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}
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}
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Error EditorExportPlatformWindows::_export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path) {
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FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE);
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ERR_FAIL_COND_V(!f, ERR_CANT_CREATE);
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f->store_line("@echo off");
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f->store_line("title \"" + p_app_name + "\"");
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f->store_line("\"%~dp0" + p_pkg_name + "\" \"%*\"");
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f->store_line("pause > nul");
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return OK;
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}
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Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
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Error err = EditorExportPlatformPC::export_project(p_preset, p_debug, p_path, p_flags);
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@@ -54,6 +66,23 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
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err = _code_sign(p_preset, p_path);
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}
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String app_name;
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if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "") {
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app_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
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} else {
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app_name = "Unnamed";
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}
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app_name = OS::get_singleton()->get_safe_dir_name(app_name);
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// Save console script.
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if (err == OK) {
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int con_scr = p_preset->get("debug/export_console_script");
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if ((con_scr == 1 && p_debug) || (con_scr == 2)) {
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String scr_path = p_path.get_basename() + ".cmd";
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err = _export_debug_script(p_preset, app_name, p_path.get_file(), scr_path);
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}
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}
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return err;
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}
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