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CollisionPolygon (3D)
Workaround for round() on PC.
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@@ -79,6 +79,7 @@
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#include "plugins/path_editor_plugin.h"
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#include "plugins/rich_text_editor_plugin.h"
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#include "plugins/collision_polygon_editor_plugin.h"
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#include "plugins/collision_polygon_2d_editor_plugin.h"
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#include "plugins/script_editor_plugin.h"
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#include "plugins/path_2d_editor_plugin.h"
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#include "plugins/particles_editor_plugin.h"
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@@ -4086,6 +4087,7 @@ EditorNode::EditorNode() {
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add_editor_plugin( memnew( ItemListEditorPlugin(this) ) );
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add_editor_plugin( memnew( RichTextEditorPlugin(this) ) );
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add_editor_plugin( memnew( CollisionPolygonEditorPlugin(this) ) );
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add_editor_plugin( memnew( CollisionPolygon2DEditorPlugin(this) ) );
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add_editor_plugin( memnew( TileSetEditorPlugin(this) ) );
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add_editor_plugin( memnew( TileMapEditorPlugin(this) ) );
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add_editor_plugin( memnew( SpriteFramesEditorPlugin(this) ) );
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