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Multiple, simultaneous node editing spuport!!
..but will you be brave enough to try it? :)
This commit is contained in:
118
tools/editor/multi_node_edit.cpp
Normal file
118
tools/editor/multi_node_edit.cpp
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#include "multi_node_edit.h"
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#include "editor_node.h"
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bool MultiNodeEdit::_set(const StringName& p_name, const Variant& p_value){
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Node *es = EditorNode::get_singleton()->get_edited_scene();
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if (!es)
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return false;
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UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
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ur->create_action("MultiNode Set "+String(p_name));
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for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
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if (!es->has_node(E->get()))
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continue;
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Node*n=es->get_node(E->get());
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if (!n)
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continue;
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ur->add_do_property(n,p_name,p_value);
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ur->add_undo_property(n,p_name,n->get(p_name));
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}
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ur->commit_action();
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return true;
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}
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bool MultiNodeEdit::_get(const StringName& p_name,Variant &r_ret) const {
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Node *es = EditorNode::get_singleton()->get_edited_scene();
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if (!es)
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return false;
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for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
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if (!es->has_node(E->get()))
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continue;
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const Node*n=es->get_node(E->get());
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if (!n)
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continue;
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bool found;
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r_ret=n->get(p_name,&found);
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if (found)
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return true;
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}
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return false;
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}
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void MultiNodeEdit::_get_property_list( List<PropertyInfo> *p_list) const{
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HashMap<String,PLData> usage;
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Node *es = EditorNode::get_singleton()->get_edited_scene();
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if (!es)
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return;
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int nc=0;
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List<PLData*> datas;
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for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
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if (!es->has_node(E->get()))
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continue;
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Node*n=es->get_node(E->get());
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if (!n)
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continue;
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List<PropertyInfo> plist;
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n->get_property_list(&plist,true);
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for(List<PropertyInfo>::Element *F=plist.front();F;F=F->next()) {
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if (!usage.has(F->get().name)) {
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PLData pld;
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pld.uses=0;
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pld.info=F->get();
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usage[F->get().name]=pld;
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datas.push_back(usage.getptr(F->get().name));
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}
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usage[F->get().name].uses++;
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}
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nc++;
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}
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for (List<PLData*>::Element *E=datas.front();E;E=E->next()) {
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if (nc==E->get()->uses) {
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p_list->push_back(E->get()->info);
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}
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}
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}
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void MultiNodeEdit::clear_nodes() {
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nodes.clear();
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}
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void MultiNodeEdit::add_node(const NodePath& p_node){
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nodes.push_back(p_node);
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}
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MultiNodeEdit::MultiNodeEdit()
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{
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}
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