You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-13 13:31:48 +00:00
Multiple, simultaneous node editing spuport!!
..but will you be brave enough to try it? :)
This commit is contained in:
@@ -1427,10 +1427,7 @@ void EditorNode::_edit_current() {
|
||||
|
||||
resources_dock->add_resource(Ref<Resource>(current_res));
|
||||
//top_pallete->set_current_tab(1);
|
||||
}
|
||||
|
||||
|
||||
if (current_obj->is_type("Node")) {
|
||||
} else if (current_obj->is_type("Node")) {
|
||||
|
||||
Node * current_node = current_obj->cast_to<Node>();
|
||||
ERR_FAIL_COND(!current_node);
|
||||
@@ -1445,6 +1442,12 @@ void EditorNode::_edit_current() {
|
||||
|
||||
//top_pallete->set_current_tab(0);
|
||||
|
||||
} else {
|
||||
|
||||
property_editor->edit( current_obj );
|
||||
//scene_tree_dock->set_selected(current_node);
|
||||
//object_menu->get_popup()->clear();
|
||||
|
||||
}
|
||||
|
||||
/* Take care of PLUGIN EDITOR */
|
||||
|
||||
Reference in New Issue
Block a user