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Implement new shortcuts system.

unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
This commit is contained in:
Eric M
2020-09-17 11:40:00 +10:00
parent fc806409f4
commit efe5c250d5
26 changed files with 154 additions and 54 deletions

View File

@@ -563,6 +563,7 @@ TextEditor::TextEditor() {
edit_hb = memnew(HBoxContainer);
search_menu = memnew(MenuButton);
search_menu->set_shortcut_context(this);
edit_hb->add_child(search_menu);
search_menu->set_text(TTR("Search"));
search_menu->set_switch_on_hover(true);
@@ -577,6 +578,7 @@ TextEditor::TextEditor() {
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace_in_files"), REPLACE_IN_FILES);
edit_menu = memnew(MenuButton);
edit_menu->set_shortcut_context(this);
edit_hb->add_child(edit_menu);
edit_menu->set_text(TTR("Edit"));
edit_menu->set_switch_on_hover(true);
@@ -631,6 +633,7 @@ TextEditor::TextEditor() {
set_syntax_highlighter(plain_highlighter);
MenuButton *goto_menu = memnew(MenuButton);
goto_menu->set_shortcut_context(this);
edit_hb->add_child(goto_menu);
goto_menu->set_text(TTR("Go To"));
goto_menu->set_switch_on_hover(true);