diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml index af1a1b0fff0..b71a18858f7 100644 --- a/doc/classes/ARVRServer.xml +++ b/doc/classes/ARVRServer.xml @@ -107,7 +107,7 @@ - + Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter. diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index 72d1fa48819..10ee4222c80 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -51,7 +51,7 @@ The displayed animation frame's index. - + The [SpriteFrames] resource containing the animation(s). diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml index ff7d2fb9eb8..eac5822d531 100644 --- a/doc/classes/AnimatedSprite3D.xml +++ b/doc/classes/AnimatedSprite3D.xml @@ -40,7 +40,7 @@ The displayed animation frame's index. - + The [SpriteFrames] resource containing the animation(s). diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index 70c1b783df3..d1c24e466df 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -43,7 +43,7 @@ - + diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 1363287dc1f..5b0a06a7fb5 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -12,7 +12,7 @@ - + The texture that contains the atlas. Can be any [Texture] subtype. diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 92f3a9bd73e..4bc29335ff9 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -65,7 +65,7 @@ If [code]true[/code], audio is playing. - + The [AudioStream] object to be played. diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 362a096810e..4734aff770d 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -71,7 +71,7 @@ If [code]true[/code], audio is playing. - + The [AudioStream] object to be played. diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index d722f2164d9..a73f96d0828 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -95,7 +95,7 @@ If [code]true[/code], audio is playing. - + The [AudioStream] object to be played. diff --git a/doc/classes/AudioStreamRandomPitch.xml b/doc/classes/AudioStreamRandomPitch.xml index 9c73a64537a..a2ee314d92d 100644 --- a/doc/classes/AudioStreamRandomPitch.xml +++ b/doc/classes/AudioStreamRandomPitch.xml @@ -11,7 +11,7 @@ - + The current [AudioStream]. diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index c64a2f76f94..4a1381295f9 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -60,7 +60,7 @@ The location where lightmaps will be saved. - + The calculated light data. diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index f306adced2c..9d1c80d3be8 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -54,7 +54,7 @@ Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]). - + [ButtonGroup] associated to the button. @@ -63,7 +63,7 @@ If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active). - + [ShortCut] associated to the button. diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml index 5ec4947f460..16a28978d51 100644 --- a/doc/classes/BitmapFont.xml +++ b/doc/classes/BitmapFont.xml @@ -110,7 +110,7 @@ If [code]true[/code], distance field hint is enabled. - + The fallback font. diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index f92cf8fabc7..adf826c26bd 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -20,7 +20,7 @@ Flat buttons don't display decoration. - + Button's icon, if text is present the icon will be placed before the text. diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index b336d70dcdb..e68b0feb2d8 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -106,7 +106,7 @@ Initial rotation applied to each particle, in degrees. - + Each particle's rotation will be animated along this [Curve]. @@ -115,7 +115,7 @@ Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. - + Each particle's angular velocity will vary along this [Curve]. @@ -124,7 +124,7 @@ Particle animation offset. - + Each particle's animation offset will vary along this [Curve]. @@ -133,7 +133,7 @@ Particle animation speed. - + Each particle's animation speed will vary along this [Curve]. @@ -142,13 +142,13 @@ Unused for 3D particles. - + Unused for 3D particles. The rate at which particles lose velocity. - + Damping will vary along this [Curve]. @@ -205,7 +205,7 @@ Initial hue variation applied to each particle. - + Each particle's hue will vary along this [Curve]. @@ -226,7 +226,7 @@ Linear acceleration applied to each particle in the direction of motion. - + Each particle's linear acceleration will vary along this [Curve]. @@ -235,7 +235,7 @@ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. - + The [Mesh] used for each particle. If [code]null[/code], particles will be spheres. @@ -257,7 +257,7 @@ Radial acceleration applied to each particle. Makes particle accelerate away from origin. - + Each particle's radial acceleration will vary along this [Curve]. @@ -269,7 +269,7 @@ Initial scale applied to each particle. - + Each particle's scale will vary along this [Curve]. @@ -284,7 +284,7 @@ Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. - + Each particle's tangential acceleration will vary along this [Curve]. @@ -302,52 +302,52 @@ Particles are drawn in order of depth. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties. Represents the size of the [enum Parameter] enum. - Use with [method set_flag] to set [member flag_align_y]. + Use with [method set_particle_flag] to set [member flag_align_y]. - Use with [method set_flag] to set [member flag_rotate_y]. + Use with [method set_particle_flag] to set [member flag_rotate_y]. - Use with [method set_flag] to set [member flag_disable_z]. + Use with [method set_particle_flag] to set [member flag_disable_z]. Represents the size of the [enum Flags] enum. diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index e0da02cee0f..c8dbffb4cb3 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -107,7 +107,7 @@ Initial rotation applied to each particle, in degrees. - + Each particle's rotation will be animated along this [Curve]. @@ -116,7 +116,7 @@ Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. - + Each particle's angular velocity will vary along this [Curve]. @@ -125,7 +125,7 @@ Particle animation offset. - + Each particle's animation offset will vary along this [Curve]. @@ -134,7 +134,7 @@ Particle animation speed. - + Each particle's animation speed will vary along this [Curve]. @@ -143,13 +143,13 @@ Each particle's initial color. If [member texture] is defined, it will be multiplied by this color. - + Each particle's color will vary along this [Gradient]. The rate at which particles lose velocity. - + Damping will vary along this [Curve]. @@ -199,7 +199,7 @@ Initial hue variation applied to each particle. - + Each particle's hue will vary along this [Curve]. @@ -220,7 +220,7 @@ Linear acceleration applied to each particle in the direction of motion. - + Each particle's linear acceleration will vary along this [Curve]. @@ -229,7 +229,7 @@ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. - + Normal map to be used for the [member texture] property. @@ -238,7 +238,7 @@ Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. - + Each particle's orbital velocity will vary along this [Curve]. @@ -250,7 +250,7 @@ Radial acceleration applied to each particle. Makes particle accelerate away from origin. - + Each particle's radial acceleration will vary along this [Curve]. @@ -262,7 +262,7 @@ Initial scale applied to each particle. - + Each particle's scale will vary along this [Curve]. @@ -277,13 +277,13 @@ Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. - + Each particle's tangential acceleration will vary along this [Curve]. Tangential acceleration randomness ratio. - + Particle texture. If [code]null[/code], particles will be squares. @@ -295,46 +295,46 @@ Particles are drawn in order of remaining lifetime. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties. - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties. Represents the size of the [enum Parameter] enum. - Use with [method set_flag] to set [member flag_align_y]. + Use with [method set_particle_flag] to set [member flag_align_y]. Present for consistency with 3D particle nodes, not used in 2D. diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml index c22413ae7ec..d4108001410 100644 --- a/doc/classes/Camera.xml +++ b/doc/classes/Camera.xml @@ -171,7 +171,7 @@ If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values. - + The [Environment] to use for this camera. diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 79e36760684..87b8f5c83d9 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -519,7 +519,7 @@ The rendering layers in which this [CanvasItem] responds to [Light2D] nodes. - + The material applied to textures on this [CanvasItem]. diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index bbbc07e6d3c..c34c0be8399 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -31,7 +31,7 @@ A disabled collision shape has no effect in the world. - + The actual shape owned by this collision shape. diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index fa002bc8810..5fd8826a987 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -20,7 +20,7 @@ - + The actual shape owned by this collision shape. diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 8ca0bb0b9be..69fec750a2e 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -788,7 +788,7 @@ Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [code]SIZE_*[/code] constants to change the flags. See the constants to learn what each does. - + Changing this property replaces the current [Theme] resource this node and all its [Control] children use. diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml index 666284138bf..e8df560a4c0 100644 --- a/doc/classes/CurveTexture.xml +++ b/doc/classes/CurveTexture.xml @@ -11,7 +11,7 @@ - + The [code]curve[/code] rendered onto the texture. diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index ac707d09bc3..0820d4e1b6d 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -92,7 +92,7 @@ Extra spacing at the top in pixels. - + The font data. diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 613c5b65636..cc3d5a1139f 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -38,7 +38,7 @@ Global brightness value of the rendered scene (default value is 1). - + Applies the provided [Texture] resource to affect the global color aspect of the rendered scene. @@ -89,7 +89,7 @@ Defines the mode of background. - + [Sky] resource defined as background. diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index 6f672bd01a1..a9192d1942d 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -30,7 +30,7 @@ - + diff --git a/doc/classes/GeometryInstance.xml b/doc/classes/GeometryInstance.xml index 49c1ce480f7..b108e1be7ce 100644 --- a/doc/classes/GeometryInstance.xml +++ b/doc/classes/GeometryInstance.xml @@ -56,7 +56,7 @@ The GeometryInstance's min LOD margin. - + The material override for the whole geometry. If there is a material in [code]material_override[/code], it will be used instead of any material set in any material slot of the mesh. diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml index ef46491e02a..3492b2e2614 100644 --- a/doc/classes/GradientTexture.xml +++ b/doc/classes/GradientTexture.xml @@ -11,7 +11,7 @@ - + The [Gradient] that will be used to fill the texture. diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 65d5fbedc39..8cd69ba0da7 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -469,13 +469,7 @@ - + Holds all of the image's color data in a given format. See [code]FORMAT_*[/code] constants. diff --git a/doc/classes/KinematicCollision.xml b/doc/classes/KinematicCollision.xml index 4ce28b25c9c..44447c8fc8a 100644 --- a/doc/classes/KinematicCollision.xml +++ b/doc/classes/KinematicCollision.xml @@ -12,7 +12,7 @@ - + The colliding body. @@ -21,7 +21,7 @@ The colliding body's metadata. See [Object]. - + The colliding body's shape. @@ -30,7 +30,7 @@ The colliding object's velocity. - + The moving object's colliding shape. diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml index 91cee3d05a9..51c2277fb2d 100644 --- a/doc/classes/KinematicCollision2D.xml +++ b/doc/classes/KinematicCollision2D.xml @@ -12,7 +12,7 @@ - + The colliding body. @@ -21,7 +21,7 @@ The colliding body's metadata. See [Object]. - + The colliding body's shape. @@ -30,7 +30,7 @@ The colliding object's velocity. - + The moving object's colliding shape. diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 88ad3719838..f61be5a5af4 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -70,7 +70,7 @@ The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows. - + [Texture] used for the Light2D's appearance. diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml index 55978aa0a1c..c7d52e6ef46 100644 --- a/doc/classes/LightOccluder2D.xml +++ b/doc/classes/LightOccluder2D.xml @@ -15,7 +15,7 @@ The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). - + The [OccluderPolygon2D] used to compute the shadow. diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index 106c736147e..3cb04b8b89d 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -75,7 +75,7 @@ Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants. - + The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set. @@ -90,7 +90,7 @@ The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP]. - + The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style. @@ -99,7 +99,7 @@ The line's width. - + The line's width varies with the curve. The original width is simply multiply by the value of the Curve. diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index 80d8b674f33..f584c5207a1 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml index e7dbb8e017c..c577635c989 100644 --- a/doc/classes/MeshInstance.xml +++ b/doc/classes/MeshInstance.xml @@ -59,7 +59,7 @@ - + The [Mesh] resource for the instance. diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index a44b009fb62..4b38b9aa96a 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -12,13 +12,13 @@ - + The [Mesh] that will be drawn by the [MeshInstance2D]. - + The normal map that will be used if using the default [CanvasItemMaterial]. - + The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. diff --git a/doc/classes/MeshTexture.xml b/doc/classes/MeshTexture.xml index 4ec8268cc5c..f8e02d18519 100644 --- a/doc/classes/MeshTexture.xml +++ b/doc/classes/MeshTexture.xml @@ -11,13 +11,13 @@ - + Sets the base texture that the Mesh will use to draw. Sets the size of the image, needed for reference. - + Sets the mesh used to draw. It must be a mesh using 2D vertices. diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 295f23a92c6..8a72aa155bb 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -123,7 +123,7 @@ Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]. - + Mesh to be drawn. diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml index 5e8cb83a39f..16f16fdc8b9 100644 --- a/doc/classes/MultiMeshInstance.xml +++ b/doc/classes/MultiMeshInstance.xml @@ -14,7 +14,7 @@ - + The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]. diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml index 28cee1aeba4..8509986c3c8 100644 --- a/doc/classes/MultiMeshInstance2D.xml +++ b/doc/classes/MultiMeshInstance2D.xml @@ -12,13 +12,13 @@ - + The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]. - + The normal map that will be used if using the default [CanvasItemMaterial]. - + The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. diff --git a/doc/classes/NavigationMeshInstance.xml b/doc/classes/NavigationMeshInstance.xml index a6266aac0a5..2f9cc58aeac 100644 --- a/doc/classes/NavigationMeshInstance.xml +++ b/doc/classes/NavigationMeshInstance.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/NavigationPolygonInstance.xml b/doc/classes/NavigationPolygonInstance.xml index 26cc7fbf313..83f3386af68 100644 --- a/doc/classes/NavigationPolygonInstance.xml +++ b/doc/classes/NavigationPolygonInstance.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index c50c1b60792..f191b08d964 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -53,7 +53,7 @@ Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. - + The node's texture resource. diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index f01ef78c02b..0400f2704bb 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -65,17 +65,7 @@ - + A dictionary representation of the scene contents. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene. diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml index 93a8bc61663..96aefc06232 100644 --- a/doc/classes/PanoramaSky.xml +++ b/doc/classes/PanoramaSky.xml @@ -11,7 +11,7 @@ - + [Texture] to be applied to the PanoramaSky. diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index 3b9a0554e80..fb74c5a3d4b 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -51,7 +51,7 @@ Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. - + [Mesh] that is drawn for the first draw pass. @@ -90,7 +90,7 @@ Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting. - + [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index 52b0c846cab..7c7b42ce888 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -51,7 +51,7 @@ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. - + Normal map to be used for the [member texture] property. @@ -60,7 +60,7 @@ Particle system starts as if it had already run for this many seconds. - + [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. @@ -69,7 +69,7 @@ Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. - + Particle texture. If [code]null[/code], particles will be squares. diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 9e37cc2ccb8..64751cdf766 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -89,7 +89,7 @@ Initial rotation applied to each particle, in degrees. Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. - + Each particle's rotation will be animated along this [CurveTexture]. @@ -99,7 +99,7 @@ Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. - + Each particle's angular velocity will vary along this [CurveTexture]. @@ -108,7 +108,7 @@ Particle animation offset. - + Each particle's animation offset will vary along this [CurveTexture]. @@ -117,7 +117,7 @@ Particle animation speed. - + Each particle's animation speed will vary along this [CurveTexture]. @@ -126,13 +126,13 @@ Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code]. - + Each particle's color will vary along this [GradientTexture]. The rate at which particles lose velocity. - + Damping will vary along this [CurveTexture]. @@ -180,7 +180,7 @@ Initial hue variation applied to each particle. - + Each particle's hue will vary along this [CurveTexture]. @@ -198,7 +198,7 @@ Linear acceleration applied to each particle in the direction of motion. - + Each particle's linear acceleration will vary along this [CurveTexture]. @@ -217,7 +217,7 @@ Radial acceleration applied to each particle. Makes particle accelerate away from origin. - + Each particle's radial acceleration will vary along this [CurveTexture]. @@ -226,7 +226,7 @@ Initial scale applied to each particle. - + Each particle's scale will vary along this [CurveTexture]. @@ -238,19 +238,19 @@ Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. - + Each particle's tangential acceleration will vary along this [CurveTexture]. Tangential acceleration randomness ratio. - + Trail particles' color will vary along this [GradientTexture]. Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s). - + Trail particles' size will vary along this [CurveTexture]. diff --git a/doc/classes/Path.xml b/doc/classes/Path.xml index 5c1100e6701..12ae8fd3d50 100644 --- a/doc/classes/Path.xml +++ b/doc/classes/Path.xml @@ -12,11 +12,7 @@ - + A [Curve3D] describing the path. diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml index 960cd5163d2..b49a3d928d1 100644 --- a/doc/classes/Path2D.xml +++ b/doc/classes/Path2D.xml @@ -12,10 +12,7 @@ - + A [Curve2D] describing the path. diff --git a/doc/classes/Physics2DTestMotionResult.xml b/doc/classes/Physics2DTestMotionResult.xml index 410bffc0f0e..752b50922d7 100644 --- a/doc/classes/Physics2DTestMotionResult.xml +++ b/doc/classes/Physics2DTestMotionResult.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index 6fc0d76d027..7c2aa468ab7 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -104,7 +104,7 @@ - + The polygon's fill texture. Use [code]uv[/code] to set texture coordinates. diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 83d4dea5b1d..b0e69bd0894 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -24,7 +24,7 @@ If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial]. - + The current [Material] of the primitive mesh. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 22dae4fe71b..7ab29e67ae2 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -434,92 +434,31 @@ Timer for detecting idle in the editor (in seconds). - + - + - + - + - + - + - + - + - + - + - + - + - + If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen. @@ -907,7 +846,7 @@ If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles. - + diff --git a/doc/classes/ProxyTexture.xml b/doc/classes/ProxyTexture.xml index d4031960222..a36f670c421 100644 --- a/doc/classes/ProxyTexture.xml +++ b/doc/classes/ProxyTexture.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index 07eed6bb34f..4378fc3ffee 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -182,7 +182,7 @@ The body mode. See [enum Mode] for possible values. - + If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method. diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 907a82d51d8..f280dc81c2d 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -168,7 +168,7 @@ The body's mode. See [enum Mode] for possible values. - + If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force]. diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 01d90555699..ef355c44178 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -48,7 +48,7 @@ - + The [Shader] program used to render this material. diff --git a/doc/classes/ShortCut.xml b/doc/classes/ShortCut.xml index 44a10ba598b..4c5dc0e77b5 100644 --- a/doc/classes/ShortCut.xml +++ b/doc/classes/ShortCut.xml @@ -35,7 +35,7 @@ - + The shortcut's [InputEvent]. Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent]. diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index f739fed7338..f684f09263f 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -69,7 +69,7 @@ The material's base color. - + The strength of the anisotropy effect. @@ -190,7 +190,7 @@ General reflectivity amount. [b]Note:[/b] unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness]. - + @@ -275,7 +275,7 @@ Surface reflection. A value of [code]0[/code] represents a perfect mirror while a value of [code]1[/code] completely blurs the reflection. See also [member metallic]. - + diff --git a/doc/classes/SpringArm.xml b/doc/classes/SpringArm.xml index 16b4b846e4b..438d96f2b33 100644 --- a/doc/classes/SpringArm.xml +++ b/doc/classes/SpringArm.xml @@ -41,7 +41,7 @@ - + diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml index c14ae43f66a..e5aea961f41 100644 --- a/doc/classes/Sprite.xml +++ b/doc/classes/Sprite.xml @@ -49,7 +49,7 @@ The number of columns in the sprite sheet. - + The normal map gives depth to the Sprite. @@ -64,7 +64,7 @@ The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. - + [Texture] object to draw. diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index 78004c60ee9..9a51302bf1d 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -23,7 +23,7 @@ The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. - + [Texture] object to draw. diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml index 878d76a2e37..a9709d00dff 100644 --- a/doc/classes/StaticBody.xml +++ b/doc/classes/StaticBody.xml @@ -27,7 +27,7 @@ The body's friction, from 0 (frictionless) to 1 (full friction). Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. - + diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 4522a50557d..4a7f71b6670 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -26,7 +26,7 @@ The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction). Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. - + diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml index f68d749d3ba..d5efc808460 100644 --- a/doc/classes/StyleBoxTexture.xml +++ b/doc/classes/StyleBoxTexture.xml @@ -110,14 +110,14 @@ Modulates the color of the texture when this style box is drawn. - + The normal map to use when drawing this style box. Species a sub region of the texture to use. This is equivalent to first wrapping the texture in an [AtlasTexture] with the same region. - + The texture to use when drawing this style box. diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index e3396a10c2b..899ab8b875c 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -18,22 +18,22 @@ Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more. - + Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes. - + Texture to display when the node is disabled. See [member BaseButton.disabled]. - + Texture to display when the node has mouse or keyboard focus. - + Texture to display when the mouse hovers the node. - + Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state. - + Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key. diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml index a9ad5c251d8..232df8f59b9 100644 --- a/doc/classes/TextureLayered.xml +++ b/doc/classes/TextureLayered.xml @@ -83,14 +83,7 @@ - + diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index 3900b8bf45f..4f8ea6438ba 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -57,14 +57,14 @@ The height of the 9-patch's top row. - + [Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress]. - + [Texture] that clips based on the node's [code]value[/code] and [member fill_mode]. As [code]value[/code] increased, the texture fills up. It shows entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't show at all if [code]value[/code] is equal to [code]min_value[/code]. The [code]value[/code] property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value]. - + [Texture] that draws under the progress bar. The bar's background. diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index 8320d535ea2..be46459b211 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -23,7 +23,7 @@ Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]. - + The node's [Texture] resource. diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index 9c2676a55aa..e4db9243efc 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -335,7 +335,7 @@ - + The theme's default font. diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 3f9c2e86470..efb7a0d900f 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -306,7 +306,7 @@ The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s). - + The assigned [TileSet]. diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml index fd9f96a41ec..fccfb4cd6dd 100644 --- a/doc/classes/TouchScreenButton.xml +++ b/doc/classes/TouchScreenButton.xml @@ -21,19 +21,19 @@ The button's action. Actions can be handled with [InputEventAction]. - + The button's bitmask. - + The button's texture for the normal state. If [code]true[/code], pass-by presses are enabled. - + The button's texture for the pressed state. - + The button's shape. diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml index 45341cee740..18a85d496f4 100644 --- a/doc/classes/VideoPlayer.xml +++ b/doc/classes/VideoPlayer.xml @@ -64,7 +64,7 @@ If [code]true[/code], the video is paused. - + The current position of the stream, in seconds. diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 9b24aa1a86c..117c4835eb3 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -295,7 +295,7 @@ The rendering mode of viewport. - + The custom [World] which can be used as 3D environment source. diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml new file mode 100644 index 00000000000..7edad5294dc --- /dev/null +++ b/doc/classes/VisualShaderNodeCompare.xml @@ -0,0 +1,45 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/doc/classes/VisualShaderNodeCubeMap.xml b/doc/classes/VisualShaderNodeCubeMap.xml index 9a4cb5b17c4..b695297f078 100644 --- a/doc/classes/VisualShaderNodeCubeMap.xml +++ b/doc/classes/VisualShaderNodeCubeMap.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeIs.xml b/doc/classes/VisualShaderNodeIs.xml new file mode 100644 index 00000000000..8db64b7cdea --- /dev/null +++ b/doc/classes/VisualShaderNodeIs.xml @@ -0,0 +1,21 @@ + + + + + + + + + + + + + + + + + + + + + diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index b3b89eb29ba..f3bade9303c 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml b/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml new file mode 100644 index 00000000000..d4e142651ef --- /dev/null +++ b/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml @@ -0,0 +1,13 @@ + + + + + + + + + + + + + diff --git a/doc/classes/World.xml b/doc/classes/World.xml index adb3286c51b..c8e6944b83e 100644 --- a/doc/classes/World.xml +++ b/doc/classes/World.xml @@ -15,10 +15,10 @@ The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code]. - + The World's [Environment]. - + The World's fallback_environment will be used if the World's [Environment] fails or is missing. diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index a2a454d1b31..b4524bfea0d 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -14,7 +14,7 @@ - + The [Environment] resource used by this [WorldEnvironment], defining the default properties. diff --git a/modules/csg/doc_classes/CSGBox.xml b/modules/csg/doc_classes/CSGBox.xml index d100c01205d..14f5a1952eb 100644 --- a/modules/csg/doc_classes/CSGBox.xml +++ b/modules/csg/doc_classes/CSGBox.xml @@ -17,7 +17,7 @@ Height of the box measured from the center of the box. - + The material used to render the box. diff --git a/modules/csg/doc_classes/CSGCylinder.xml b/modules/csg/doc_classes/CSGCylinder.xml index 643eb7c7f46..9fc02818876 100644 --- a/modules/csg/doc_classes/CSGCylinder.xml +++ b/modules/csg/doc_classes/CSGCylinder.xml @@ -17,7 +17,7 @@ The height of the cylinder. - + The material used to render the cylinder. diff --git a/modules/csg/doc_classes/CSGMesh.xml b/modules/csg/doc_classes/CSGMesh.xml index daa08decb6d..afe0bc262d3 100644 --- a/modules/csg/doc_classes/CSGMesh.xml +++ b/modules/csg/doc_classes/CSGMesh.xml @@ -11,9 +11,9 @@ - + - + The mesh resource to use as a CSG shape. diff --git a/modules/csg/doc_classes/CSGPolygon.xml b/modules/csg/doc_classes/CSGPolygon.xml index 48f5d730cce..0ecee92cd5d 100644 --- a/modules/csg/doc_classes/CSGPolygon.xml +++ b/modules/csg/doc_classes/CSGPolygon.xml @@ -14,7 +14,7 @@ Extrusion depth when [member mode] is [constant MODE_DEPTH]. - + Material to use for the resulting mesh. diff --git a/modules/csg/doc_classes/CSGSphere.xml b/modules/csg/doc_classes/CSGSphere.xml index 0a626441797..714e725acb0 100644 --- a/modules/csg/doc_classes/CSGSphere.xml +++ b/modules/csg/doc_classes/CSGSphere.xml @@ -11,7 +11,7 @@ - + The material used to render the sphere. diff --git a/modules/csg/doc_classes/CSGTorus.xml b/modules/csg/doc_classes/CSGTorus.xml index 156fb185e7c..5dc6bb83800 100644 --- a/modules/csg/doc_classes/CSGTorus.xml +++ b/modules/csg/doc_classes/CSGTorus.xml @@ -14,7 +14,7 @@ The inner radius of the torus. - + The material used to render the torus. diff --git a/modules/gdnative/doc_classes/GDNative.xml b/modules/gdnative/doc_classes/GDNative.xml index 95ed1fc0482..8750ddc56d9 100644 --- a/modules/gdnative/doc_classes/GDNative.xml +++ b/modules/gdnative/doc_classes/GDNative.xml @@ -33,7 +33,7 @@ - + diff --git a/modules/gdnative/doc_classes/NativeScript.xml b/modules/gdnative/doc_classes/NativeScript.xml index 460471386d3..e34e209374a 100644 --- a/modules/gdnative/doc_classes/NativeScript.xml +++ b/modules/gdnative/doc_classes/NativeScript.xml @@ -53,7 +53,7 @@ - + diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 325432579f8..1bd3d720663 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -210,7 +210,7 @@ - + The assigned [MeshLibrary]. diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 4826b6cd2ae..4b59a380f54 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -20,7 +20,7 @@ Height of the generated texture. - + The [OpenSimplexNoise] instance used to generate the noise. diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml index e279607d13d..6dec9fc5168 100644 --- a/modules/regex/doc_classes/RegExMatch.xml +++ b/modules/regex/doc_classes/RegExMatch.xml @@ -48,9 +48,7 @@ - + A dictionary of named groups and its corresponding group number. Only groups with that were matched are included. If multiple groups have the same name, that name would refer to the first matching one. diff --git a/modules/visual_script/doc_classes/VisualScriptPreload.xml b/modules/visual_script/doc_classes/VisualScriptPreload.xml index 05ed0ad1e58..b3b39691c9b 100644 --- a/modules/visual_script/doc_classes/VisualScriptPreload.xml +++ b/modules/visual_script/doc_classes/VisualScriptPreload.xml @@ -15,7 +15,7 @@ - + The [Resource] to load.