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add a [Signal] attribute to CSharpScripts

This commit is contained in:
Paul Joannon
2018-01-18 18:17:29 +01:00
parent 3d4bf5a90e
commit efd52cd172
7 changed files with 103 additions and 1 deletions

View File

@@ -404,6 +404,33 @@ const Vector<GDMonoProperty *> &GDMonoClass::get_all_properties() {
return properties_list;
}
const Vector<GDMonoClass *> &GDMonoClass::get_all_delegates() {
if (delegates_fetched)
return delegates_list;
void *iter = NULL;
MonoClass *raw_class = NULL;
while ((raw_class = mono_class_get_nested_types(mono_class, &iter)) != NULL) {
if (mono_class_is_delegate(raw_class)) {
StringName name = mono_class_get_name(raw_class);
Map<StringName, GDMonoClass *>::Element *match = delegates.find(name);
if (match) {
delegates_list.push_back(match->get());
} else {
GDMonoClass *delegate = memnew(GDMonoClass(mono_class_get_namespace(raw_class), mono_class_get_name(raw_class), raw_class, assembly));
delegates.insert(name, delegate);
delegates_list.push_back(delegate);
}
}
}
delegates_fetched = true;
return delegates_list;
}
GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly) {
namespace_name = p_namespace;
@@ -417,6 +444,7 @@ GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name
methods_fetched = false;
fields_fetched = false;
properties_fetched = false;
delegates_fetched = false;
}
GDMonoClass::~GDMonoClass() {