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add a [Signal] attribute to CSharpScripts

This commit is contained in:
Paul Joannon
2018-01-18 18:17:29 +01:00
parent 3d4bf5a90e
commit efd52cd172
7 changed files with 103 additions and 1 deletions

View File

@@ -91,6 +91,8 @@ class CSharpScript : public Script {
Set<PlaceHolderScriptInstance *> placeholders;
bool source_changed_cache;
bool exports_invalidated;
Map<StringName, Vector<StringName> > _signals;
bool signals_invalidated;
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
@@ -104,6 +106,8 @@ class CSharpScript : public Script {
void _clear();
bool _update_signals();
bool _update_exports();
#ifdef TOOLS_ENABLED
bool _get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
@@ -139,6 +143,7 @@ public:
/* TODO */ virtual bool has_script_signal(const StringName &p_signal) const { return false; }
/* TODO */ virtual void get_script_signal_list(List<MethodInfo> *r_signals) const {}
virtual void update_signals();
/* TODO */ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;