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Add area_get_collision_layer and area_get_collision_mask
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@@ -192,7 +192,10 @@ void PhysicsServer3DExtension::_bind_methods() {
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GDVIRTUAL_BIND(_area_get_transform, "area");
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GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
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GDVIRTUAL_BIND(_area_get_collision_layer, "area");
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GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
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GDVIRTUAL_BIND(_area_get_collision_mask, "area");
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GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
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GDVIRTUAL_BIND(_area_set_ray_pickable, "area", "enable");
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