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fix CollisionShape3D Shape Size handle will missing
when Script editor floating
(cherry picked from commit fec0396cac)
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@@ -1790,6 +1790,10 @@ void ScriptEditor::ensure_select_current() {
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_update_selected_editor_menu();
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}
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bool ScriptEditor::is_editor_floating() {
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return is_floating;
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}
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void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, HashSet<Ref<Script>> &used) {
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if (p_current != p_base && p_current->get_owner() != p_base) {
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return;
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@@ -3734,6 +3738,7 @@ void ScriptEditor::_on_find_in_files_modified_files(PackedStringArray paths) {
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void ScriptEditor::_window_changed(bool p_visible) {
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make_floating->set_visible(!p_visible);
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is_floating = p_visible;
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}
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void ScriptEditor::_filter_scripts_text_changed(const String &p_newtext) {
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