1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-16 14:00:40 +00:00

Merge pull request #87795 from RandomShaper/d3d12_dont_leak_please

Direct3D 12: Avoid terrible leak related to command allocators
This commit is contained in:
Rémi Verschelde
2024-02-02 12:04:25 +01:00

View File

@@ -1826,7 +1826,9 @@ bool RenderingDeviceDriverD3D12::command_buffer_begin(CommandBufferID p_cmd_buff
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_V(cmd_buf_info->cmd_list->GetType() != D3D12_COMMAND_LIST_TYPE_DIRECT, false);
#endif
HRESULT res = cmd_buf_info->cmd_list->Reset(cmd_buf_info->cmd_allocator.Get(), nullptr);
HRESULT res = cmd_buf_info->cmd_allocator->Reset();
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "Reset failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
res = cmd_buf_info->cmd_list->Reset(cmd_buf_info->cmd_allocator.Get(), nullptr);
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "Reset failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
return true;
}
@@ -1836,7 +1838,9 @@ bool RenderingDeviceDriverD3D12::command_buffer_begin_secondary(CommandBufferID
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_V(cmd_buf_info->cmd_list->GetType() != D3D12_COMMAND_LIST_TYPE_BUNDLE, false);
#endif
HRESULT res = cmd_buf_info->cmd_list->Reset(cmd_buf_info->cmd_allocator.Get(), nullptr);
HRESULT res = cmd_buf_info->cmd_allocator->Reset();
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "Reset failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
res = cmd_buf_info->cmd_list->Reset(cmd_buf_info->cmd_allocator.Get(), nullptr);
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "Reset failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
return true;
}