You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Hide CollisionShape2D handles when node is not visible in tree.
This commit is contained in:
@@ -323,6 +323,10 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!node->is_visible_in_tree()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (shape_type == -1) {
|
||||
return false;
|
||||
}
|
||||
@@ -445,6 +449,10 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
|
||||
return;
|
||||
}
|
||||
|
||||
if (!node->is_visible_in_tree()) {
|
||||
return;
|
||||
}
|
||||
|
||||
_get_current_shape_type();
|
||||
|
||||
if (shape_type == -1) {
|
||||
|
||||
Reference in New Issue
Block a user