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Separate Node editor dock
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@@ -60,7 +60,7 @@
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#ifdef TOOLS_ENABLED
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#include "core/os/keyboard.h"
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#include "editor/docks/inspector_dock.h"
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#include "editor/docks/node_dock.h"
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#include "editor/docks/signals_dock.h"
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#include "editor/editor_node.h"
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#include "editor/file_system/editor_file_system.h"
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#include "editor/settings/editor_settings.h"
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@@ -1030,7 +1030,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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// FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative.
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if (Engine::get_singleton()->is_editor_hint()) {
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InspectorDock::get_inspector_singleton()->update_tree();
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NodeDock::get_singleton()->update_lists();
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SignalsDock::get_singleton()->update_lists();
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}
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#endif
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}
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