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Separate Node editor dock

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2025-11-08 12:22:34 +08:00
parent 235a32ad11
commit ef9738005a
19 changed files with 268 additions and 223 deletions

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@@ -60,7 +60,7 @@
#ifdef TOOLS_ENABLED
#include "core/os/keyboard.h"
#include "editor/docks/inspector_dock.h"
#include "editor/docks/node_dock.h"
#include "editor/docks/signals_dock.h"
#include "editor/editor_node.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/settings/editor_settings.h"
@@ -1030,7 +1030,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative.
if (Engine::get_singleton()->is_editor_hint()) {
InspectorDock::get_inspector_singleton()->update_tree();
NodeDock::get_singleton()->update_lists();
SignalsDock::get_singleton()->update_lists();
}
#endif
}