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Separate Node editor dock
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@@ -38,8 +38,9 @@
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#include "editor/animation/animation_player_editor_plugin.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/docks/filesystem_dock.h"
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#include "editor/docks/groups_dock.h"
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#include "editor/docks/inspector_dock.h"
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#include "editor/docks/node_dock.h"
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#include "editor/docks/signals_dock.h"
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#include "editor/editor_main_screen.h"
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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@@ -1351,7 +1352,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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undo_redo->add_undo_method(node, "set_scene_file_path", node->get_scene_file_path());
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_node_replace_owner(node, node, root);
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_node_strip_signal_inheritance(node);
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NodeDock::get_singleton()->set_selection(Vector<Object *>{ node }); // Refresh.
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SignalsDock::get_singleton()->set_object(node); // Refresh.
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GroupsDock::get_singleton()->set_selection(Vector<Node *>{ node }); // Refresh.
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undo_redo->add_do_method(scene_tree, "update_tree");
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undo_redo->add_undo_method(scene_tree, "update_tree");
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undo_redo->commit_action();
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@@ -2855,7 +2857,8 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
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editor_history->cleanup_history();
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InspectorDock::get_singleton()->call("_prepare_history");
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InspectorDock::get_singleton()->update(nullptr);
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NodeDock::get_singleton()->set_selection(Vector<Object *>{});
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SignalsDock::get_singleton()->set_object(nullptr);
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GroupsDock::get_singleton()->set_selection(Vector<Node *>());
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}
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void SceneTreeDock::_update_script_button() {
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