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Rename hint_tooltip to tooltip_text & setget
`hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too.
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@@ -733,7 +733,7 @@ void Skeleton3DEditor::create_editors() {
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edit_mode_button->set_flat(true);
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edit_mode_button->set_toggle_mode(true);
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edit_mode_button->set_focus_mode(FOCUS_NONE);
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edit_mode_button->set_tooltip(TTR("Edit Mode\nShow buttons on joints."));
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edit_mode_button->set_tooltip_text(TTR("Edit Mode\nShow buttons on joints."));
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edit_mode_button->connect("toggled", callable_mp(this, &Skeleton3DEditor::edit_mode_toggled));
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edit_mode = false;
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@@ -754,7 +754,7 @@ void Skeleton3DEditor::create_editors() {
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key_loc_button->set_toggle_mode(true);
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key_loc_button->set_pressed(false);
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key_loc_button->set_focus_mode(FOCUS_NONE);
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key_loc_button->set_tooltip(TTR("Translation mask for inserting keys."));
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key_loc_button->set_tooltip_text(TTR("Translation mask for inserting keys."));
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animation_hb->add_child(key_loc_button);
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key_rot_button = memnew(Button);
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@@ -762,7 +762,7 @@ void Skeleton3DEditor::create_editors() {
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key_rot_button->set_toggle_mode(true);
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key_rot_button->set_pressed(true);
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key_rot_button->set_focus_mode(FOCUS_NONE);
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key_rot_button->set_tooltip(TTR("Rotation mask for inserting keys."));
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key_rot_button->set_tooltip_text(TTR("Rotation mask for inserting keys."));
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animation_hb->add_child(key_rot_button);
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key_scale_button = memnew(Button);
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@@ -770,14 +770,14 @@ void Skeleton3DEditor::create_editors() {
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key_scale_button->set_toggle_mode(true);
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key_scale_button->set_pressed(false);
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key_scale_button->set_focus_mode(FOCUS_NONE);
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key_scale_button->set_tooltip(TTR("Scale mask for inserting keys."));
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key_scale_button->set_tooltip_text(TTR("Scale mask for inserting keys."));
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animation_hb->add_child(key_scale_button);
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key_insert_button = memnew(Button);
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key_insert_button->set_flat(true);
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key_insert_button->set_focus_mode(FOCUS_NONE);
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key_insert_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false));
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key_insert_button->set_tooltip(TTR("Insert key of bone poses already exist track."));
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key_insert_button->set_tooltip_text(TTR("Insert key of bone poses already exist track."));
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key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), Key::INSERT));
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animation_hb->add_child(key_insert_button);
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@@ -785,7 +785,7 @@ void Skeleton3DEditor::create_editors() {
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key_insert_all_button->set_flat(true);
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key_insert_all_button->set_focus_mode(FOCUS_NONE);
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key_insert_all_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true));
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key_insert_all_button->set_tooltip(TTR("Insert key of all bone poses."));
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key_insert_all_button->set_tooltip_text(TTR("Insert key of all bone poses."));
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key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KeyModifierMask::CMD + Key::INSERT));
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animation_hb->add_child(key_insert_all_button);
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