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Rename hint_tooltip to tooltip_text & setget
`hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too.
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@@ -5818,11 +5818,11 @@ void Node3DEditor::_update_camera_override_button(bool p_game_running) {
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if (p_game_running) {
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button->set_disabled(false);
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button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
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button->set_tooltip_text(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
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} else {
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button->set_disabled(true);
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button->set_pressed(false);
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button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
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button->set_tooltip_text(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
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}
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}
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@@ -7747,7 +7747,7 @@ Node3DEditor::Node3DEditor() {
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tool_button[TOOL_MODE_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SELECT));
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tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), Key::Q));
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tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this);
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tool_button[TOOL_MODE_SELECT]->set_tooltip(keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
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tool_button[TOOL_MODE_SELECT]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
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main_menu_hbox->add_child(memnew(VSeparator));
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tool_button[TOOL_MODE_MOVE] = memnew(Button);
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@@ -7782,13 +7782,13 @@ Node3DEditor::Node3DEditor() {
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tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
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tool_button[TOOL_MODE_LIST_SELECT]->set_flat(true);
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tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_LIST_SELECT));
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tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip(TTR("Show list of selectable nodes at position clicked."));
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tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip_text(TTR("Show list of selectable nodes at position clicked."));
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tool_button[TOOL_LOCK_SELECTED] = memnew(Button);
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main_menu_hbox->add_child(tool_button[TOOL_LOCK_SELECTED]);
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tool_button[TOOL_LOCK_SELECTED]->set_flat(true);
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tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_LOCK_SELECTED));
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tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock selected node, preventing selection and movement."));
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tool_button[TOOL_LOCK_SELECTED]->set_tooltip_text(TTR("Lock selected node, preventing selection and movement."));
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// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
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tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD | Key::L));
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@@ -7796,7 +7796,7 @@ Node3DEditor::Node3DEditor() {
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main_menu_hbox->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
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tool_button[TOOL_UNLOCK_SELECTED]->set_flat(true);
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tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNLOCK_SELECTED));
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tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock selected node, allowing selection and movement."));
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tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip_text(TTR("Unlock selected node, allowing selection and movement."));
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// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
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tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::L));
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@@ -7804,7 +7804,7 @@ Node3DEditor::Node3DEditor() {
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main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]);
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tool_button[TOOL_GROUP_SELECTED]->set_flat(true);
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tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED));
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tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Make selected node's children not selectable."));
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tool_button[TOOL_GROUP_SELECTED]->set_tooltip_text(TTR("Make selected node's children not selectable."));
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// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
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tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G));
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@@ -7812,7 +7812,7 @@ Node3DEditor::Node3DEditor() {
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main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
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tool_button[TOOL_UNGROUP_SELECTED]->set_flat(true);
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tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED));
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tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Make selected node's children selectable."));
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tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip_text(TTR("Make selected node's children selectable."));
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// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
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tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G));
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@@ -7846,7 +7846,7 @@ Node3DEditor::Node3DEditor() {
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main_menu_hbox->add_child(memnew(VSeparator));
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sun_button = memnew(Button);
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sun_button->set_tooltip(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
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sun_button->set_tooltip_text(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
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sun_button->set_toggle_mode(true);
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sun_button->set_flat(true);
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sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
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@@ -7855,7 +7855,7 @@ Node3DEditor::Node3DEditor() {
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main_menu_hbox->add_child(sun_button);
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environ_button = memnew(Button);
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environ_button->set_tooltip(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled."));
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environ_button->set_tooltip_text(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled."));
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environ_button->set_toggle_mode(true);
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environ_button->set_flat(true);
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environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
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@@ -7864,7 +7864,7 @@ Node3DEditor::Node3DEditor() {
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main_menu_hbox->add_child(environ_button);
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sun_environ_settings = memnew(Button);
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sun_environ_settings->set_tooltip(TTR("Edit Sun and Environment settings."));
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sun_environ_settings->set_tooltip_text(TTR("Edit Sun and Environment settings."));
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sun_environ_settings->set_flat(true);
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sun_environ_settings->connect("pressed", callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed));
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@@ -8222,7 +8222,7 @@ void fragment() {
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sun_add_to_scene = memnew(Button);
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sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
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sun_add_to_scene->set_tooltip(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene."));
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sun_add_to_scene->set_tooltip_text(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene."));
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sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene).bind(false));
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sun_vb->add_spacer();
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sun_vb->add_child(sun_add_to_scene);
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@@ -8291,7 +8291,7 @@ void fragment() {
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environ_add_to_scene = memnew(Button);
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environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
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environ_add_to_scene->set_tooltip(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene."));
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environ_add_to_scene->set_tooltip_text(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene."));
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environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene).bind(false));
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environ_vb->add_spacer();
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environ_vb->add_child(environ_add_to_scene);
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