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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Fix GodotTTS native initialization

This commit is contained in:
Fredia Huya-Kouadio
2022-08-14 09:45:22 -07:00
parent 1806e414b8
commit ef44e63f22
4 changed files with 6 additions and 5 deletions

View File

@@ -587,7 +587,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
mMagnetometer = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD); mMagnetometer = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
mGyroscope = mSensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE); mGyroscope = mSensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE);
GodotLib.initialize(activity, this, activity.getAssets(), io, netUtils, directoryAccessHandler, fileAccessHandler, use_apk_expansion); GodotLib.initialize(activity, this, activity.getAssets(), io, netUtils, directoryAccessHandler, fileAccessHandler, use_apk_expansion, tts);
result_callback = null; result_callback = null;

View File

@@ -32,6 +32,7 @@ package org.godotengine.godot;
import org.godotengine.godot.io.directory.DirectoryAccessHandler; import org.godotengine.godot.io.directory.DirectoryAccessHandler;
import org.godotengine.godot.io.file.FileAccessHandler; import org.godotengine.godot.io.file.FileAccessHandler;
import org.godotengine.godot.tts.GodotTTS;
import org.godotengine.godot.utils.GodotNetUtils; import org.godotengine.godot.utils.GodotNetUtils;
import android.app.Activity; import android.app.Activity;
@@ -52,7 +53,7 @@ public class GodotLib {
/** /**
* Invoked on the main thread to initialize Godot native layer. * Invoked on the main thread to initialize Godot native layer.
*/ */
public static native void initialize(Activity activity, Godot p_instance, AssetManager p_asset_manager, GodotIO godotIO, GodotNetUtils netUtils, DirectoryAccessHandler directoryAccessHandler, FileAccessHandler fileAccessHandler, boolean use_apk_expansion); public static native void initialize(Activity activity, Godot p_instance, AssetManager p_asset_manager, GodotIO godotIO, GodotNetUtils netUtils, DirectoryAccessHandler directoryAccessHandler, FileAccessHandler fileAccessHandler, boolean use_apk_expansion, GodotTTS tts);
/** /**
* Invoked on the main thread to clean up Godot native layer. * Invoked on the main thread to clean up Godot native layer.

View File

@@ -120,7 +120,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHei
} }
} }
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion, jobject p_godot_tts) {
JavaVM *jvm; JavaVM *jvm;
env->GetJavaVM(&jvm); env->GetJavaVM(&jvm);
@@ -137,7 +137,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
DirAccessJAndroid::setup(p_directory_access_handler); DirAccessJAndroid::setup(p_directory_access_handler);
FileAccessFilesystemJAndroid::setup(p_file_access_handler); FileAccessFilesystemJAndroid::setup(p_file_access_handler);
NetSocketAndroid::setup(p_net_utils); NetSocketAndroid::setup(p_net_utils);
TTS_Android::setup(godot_java->get_member_object("tts", "Lorg/godotengine/godot/tts/GodotTTS;", env)); TTS_Android::setup(p_godot_tts);
os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion); os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);

View File

@@ -37,7 +37,7 @@
// These functions can be called from within JAVA and are the means by which our JAVA implementation calls back into our C++ code. // These functions can be called from within JAVA and are the means by which our JAVA implementation calls back into our C++ code.
// See java/src/org/godotengine/godot/GodotLib.java for the JAVA side of this (yes that's why we have the long names) // See java/src/org/godotengine/godot/GodotLib.java for the JAVA side of this (yes that's why we have the long names)
extern "C" { extern "C" {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion, jobject p_godot_tts);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height);