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mirror of https://github.com/godotengine/godot.git synced 2025-11-25 15:37:42 +00:00

Merge pull request #102562 from KoBeWi/edytor_dans_todos_Sprache

Enable changing editor language without restart
This commit is contained in:
Thaddeus Crews
2025-03-24 15:27:33 -05:00
3 changed files with 13 additions and 9 deletions

View File

@@ -7436,7 +7436,7 @@ EditorNode::EditorNode() {
main_menu->set_switch_on_hover(true);
file_menu = memnew(PopupMenu);
file_menu->set_name(TTR("Scene"));
file_menu->set_name(TTRC("Scene"));
main_menu->add_child(file_menu);
main_menu->set_menu_tooltip(0, TTR("Operations with scene files."));
@@ -7562,7 +7562,7 @@ EditorNode::EditorNode() {
#endif
project_menu = memnew(PopupMenu);
project_menu->set_name(TTR("Project"));
project_menu->set_name(TTRC("Project"));
main_menu->add_child(project_menu);
project_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/project_settings", TTRC("Project Settings..."), Key::NONE, TTRC("Project Settings")), PROJECT_OPEN_SETTINGS);
@@ -7619,11 +7619,11 @@ EditorNode::EditorNode() {
// Options are added and handled by DebuggerEditorPlugin.
debug_menu = memnew(PopupMenu);
debug_menu->set_name(TTR("Debug"));
debug_menu->set_name(TTRC("Debug"));
main_menu->add_child(debug_menu);
settings_menu = memnew(PopupMenu);
settings_menu->set_name(TTR("Editor"));
settings_menu->set_name(TTRC("Editor"));
main_menu->add_child(settings_menu);
#ifdef MACOS_ENABLED
@@ -7673,7 +7673,7 @@ EditorNode::EditorNode() {
#endif
help_menu = memnew(PopupMenu);
help_menu->set_name(TTR("Help"));
help_menu->set_name(TTRC("Help"));
if (global_menu && NativeMenu::get_singleton()->has_system_menu(NativeMenu::HELP_MENU_ID)) {
help_menu->set_system_menu(NativeMenu::HELP_MENU_ID);
}