1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

GDScript: Fix @warning_ignore annotation issues

This commit is contained in:
Danil Alexeev
2024-02-28 17:23:11 +03:00
parent 61282068f4
commit ef1909fca3
25 changed files with 603 additions and 209 deletions

View File

@@ -56,6 +56,16 @@ signal test_signal_6(a: Resource, b: Array[Resource])
signal test_signal_7(a: TestMemberInfo, b: Array[TestMemberInfo])
signal test_signal_8(a: MyClass, b: Array[MyClass])
func no_exec():
test_signal_1.emit()
test_signal_2.emit()
test_signal_3.emit()
test_signal_4.emit()
test_signal_5.emit()
test_signal_6.emit()
test_signal_7.emit()
test_signal_8.emit()
func test():
var script: Script = get_script()
for property in script.get_property_list():

View File

@@ -11,7 +11,9 @@ class A:
static func test_static_func_a2(): pass
func test_func_a1(): pass
func test_func_a2(): pass
@warning_ignore("unused_signal")
signal test_signal_a1()
@warning_ignore("unused_signal")
signal test_signal_a2()
class B extends A:
@@ -23,7 +25,9 @@ class B extends A:
static func test_static_func_b2(): pass
func test_func_b1(): pass
func test_func_b2(): pass
@warning_ignore("unused_signal")
signal test_signal_b1()
@warning_ignore("unused_signal")
signal test_signal_b2()
func test():