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GDScript: Fix @warning_ignore annotation issues
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@@ -338,9 +338,6 @@ public:
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int leftmost_column = 0, rightmost_column = 0;
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Node *next = nullptr;
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List<AnnotationNode *> annotations;
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#ifdef DEBUG_ENABLED
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Vector<GDScriptWarning::Code> ignored_warnings;
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#endif
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DataType datatype;
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@@ -900,9 +897,10 @@ public:
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union {
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ParameterNode *parameter_source = nullptr;
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ConstantNode *constant_source;
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VariableNode *variable_source;
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IdentifierNode *bind_source;
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VariableNode *variable_source;
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ConstantNode *constant_source;
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SignalNode *signal_source;
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};
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FunctionNode *source_function = nullptr;
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@@ -1051,6 +1049,8 @@ public:
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MemberDocData doc_data;
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#endif // TOOLS_ENABLED
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int usages = 0;
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SignalNode() {
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type = SIGNAL;
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}
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@@ -1334,9 +1334,17 @@ private:
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List<ParserError> errors;
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#ifdef DEBUG_ENABLED
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struct PendingWarning {
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const Node *source = nullptr;
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GDScriptWarning::Code code = GDScriptWarning::WARNING_MAX;
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bool treated_as_error = false;
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Vector<String> symbols;
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};
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bool is_ignoring_warnings = false;
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List<GDScriptWarning> warnings;
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HashSet<GDScriptWarning::Code> ignored_warnings;
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List<PendingWarning> pending_warnings;
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HashSet<int> warning_ignored_lines[GDScriptWarning::WARNING_MAX];
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HashSet<int> unsafe_lines;
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#endif
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@@ -1368,7 +1376,7 @@ private:
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FUNCTION = 1 << 5,
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STATEMENT = 1 << 6,
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STANDALONE = 1 << 7,
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CLASS_LEVEL = CLASS | VARIABLE | FUNCTION,
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CLASS_LEVEL = CLASS | VARIABLE | CONSTANT | SIGNAL | FUNCTION,
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};
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uint32_t target_kind = 0; // Flags.
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AnnotationAction apply = nullptr;
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@@ -1438,6 +1446,7 @@ private:
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void push_warning(const Node *p_source, GDScriptWarning::Code p_code, const Symbols &...p_symbols) {
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push_warning(p_source, p_code, Vector<String>{ p_symbols... });
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}
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void apply_pending_warnings();
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#endif
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void make_completion_context(CompletionType p_type, Node *p_node, int p_argument = -1, bool p_force = false);
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