You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported: * Can take scene files, resource files and subresources in all of them. * Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified. * Uses hashing to differentiate export configuration caches. * Removed the previous conversion code to binary, as this one uses existing stuff. This API is useful in several scenarios: * Needed by the "server" export platform to get rid of textures, meshes, audio, etc. * Needed by text to binary converters. * Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc. This is a draft, feedback is very welcome.
This commit is contained in:
@@ -351,6 +351,8 @@ EditorExport::EditorExport() {
|
||||
|
||||
singleton = this;
|
||||
set_process(true);
|
||||
|
||||
GLOBAL_DEF("editor/export/convert_text_resources_to_binary", true);
|
||||
}
|
||||
|
||||
EditorExport::~EditorExport() {
|
||||
|
||||
Reference in New Issue
Block a user