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Add support for scene/resource customization in export plugins

EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.

This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.

This is a draft, feedback is very welcome.
This commit is contained in:
Juan Linietsky
2022-08-31 11:12:42 +02:00
parent c40855f818
commit ef17c4668a
13 changed files with 727 additions and 110 deletions

View File

@@ -351,6 +351,8 @@ EditorExport::EditorExport() {
singleton = this;
set_process(true);
GLOBAL_DEF("editor/export/convert_text_resources_to_binary", true);
}
EditorExport::~EditorExport() {