From ef0e279fbb8b3814871ac17c0ecb57e5235d1b84 Mon Sep 17 00:00:00 2001 From: Raul Santos Date: Thu, 3 Aug 2023 13:52:13 +0200 Subject: [PATCH] Show alert if .NET assemblies dir does not exist --- modules/mono/mono_gd/gd_mono.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 5e52f25cf48..247968e2519 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -376,6 +376,12 @@ void GDMono::initialize() { godot_plugins_initialize_fn godot_plugins_initialize = nullptr; + // Check that the .NET assemblies directory exists before trying to use it. + if (!DirAccess::exists(GodotSharpDirs::get_api_assemblies_dir())) { + OS::get_singleton()->alert(vformat(RTR("Unable to find the .NET assemblies directory.\nMake sure the '%s' directory exists and contains the .NET assemblies."), GodotSharpDirs::get_api_assemblies_dir()), RTR(".NET assemblies not found")); + ERR_FAIL_MSG(".NET: Assemblies not found"); + } + if (!load_hostfxr(hostfxr_dll_handle)) { #if !defined(TOOLS_ENABLED) godot_plugins_initialize = try_load_native_aot_library(hostfxr_dll_handle);