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Several fixes to directional shadows, closes #10926
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
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@@ -795,6 +795,7 @@ public:
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BIND2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
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BIND2(light_directional_set_blend_splits, RID, bool)
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BIND2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode)
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/* PROBE API */
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