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Several fixes to directional shadows, closes #10926
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
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@@ -335,6 +335,9 @@ public:
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virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) = 0;
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virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
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virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
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virtual void light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
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virtual VS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0;
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virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
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virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;
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