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OpenXR: Implement spatial entities extension
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83
modules/openxr/openxr_structure.cpp
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83
modules/openxr/openxr_structure.cpp
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/**************************************************************************/
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/* openxr_structure.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "openxr_structure.h"
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void OpenXRStructureBase::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_structure_type"), &OpenXRStructureBase::_get_structure_type);
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ClassDB::bind_method(D_METHOD("set_next", "entity"), &OpenXRStructureBase::set_next);
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ClassDB::bind_method(D_METHOD("get_next"), &OpenXRStructureBase::get_next);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next", PROPERTY_HINT_RESOURCE_TYPE, "OpenXRStructureBase"), "set_next", "get_next");
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GDVIRTUAL_BIND(_get_header, "next");
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}
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void OpenXRStructureBase::set_next(const Ref<OpenXRStructureBase> p_next) {
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next = p_next;
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}
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Ref<OpenXRStructureBase> OpenXRStructureBase::get_next() const {
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return next;
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}
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void *OpenXRStructureBase::get_header(void *p_next) {
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void *n = p_next;
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if (get_next().is_valid()) {
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n = get_next()->get_header(p_next);
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}
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uint64_t pointer = 0;
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if (GDVIRTUAL_CALL(_get_header, (uint64_t)n, pointer)) {
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return reinterpret_cast<void *>(pointer);
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}
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return n;
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}
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XrStructureType OpenXRStructureBase::get_structure_type() {
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// By default we call get_header to get the structure type so we have a guaranteed implementation.
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// The first member of our header is always the structure type, so this works:
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XrStructureType *header = (XrStructureType *)get_header();
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if (header == nullptr) {
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// Header can return nullptr for valid reasons, so we do not error here!
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return XR_TYPE_UNKNOWN;
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} else {
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return *header;
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}
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}
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// Return structure type as uint64_t to GDScript
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uint64_t OpenXRStructureBase::_get_structure_type() {
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return (uint64_t)get_structure_type();
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}
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